Gathering the scenery…

Scene layers

Sky & atmosphere
Atmospheric optics

0% is the original colour; 100% recreates the deeper, darker look.

Painted backdrops · 2D
Baked hills · 2D

Terrain and grass are baked together in each row.

Distant hill · 3D
Live hills · 3D
Live plants · 3D
Character · 3D toon

Visibility is separate from density. Baked rows keep their images until you bake again.

Distant hills grass
Middle hills grass
Close hills grass
Lighting angles

Sun direction

Moon direction

Lighting is kept above the terrain and on the camera-facing side. Turn off Follow to experiment. 0° faces forward; −90° lights from the left, +90° from the right. Day/night colour and brightness still apply. Sky positions stay unchanged; baked hills respond through their captured surface normals.

Camera controls

Pinch to zoom. Drag sideways to explore; up to advance time, down to rewind.

Zoom limits

Plant size affects flowers and clovers; grass size affects grass only. 100% uses camera perspective only. Lower values shrink distant vegetation further.

Adjust depth blur

Applies only to terrain and baked hills. Higher range keeps more terrain sharp around the character.

Middle hill & grass blur

Blurs the live middle hill and its grass independently.

Distant 2D mountain blur

Independent of terrain depth blur. Set to zero for sharp mountains.